Random encounters with mages got a bit "much" at times, like when you run into three at once. Mages in general flee for maybe a bit too long. Money felt even more useless than in Sanctuary No sanctuary system, my least favorite part of the original Hunting down mages (one of two types of boss encounters) felt really good I enjoyed the multiplayer, which is saying a lot because I tend to avoid it like the plague in soulslikes I like the new weapon system, with spells build in to a specific weapon I'm not sure either really fits the Diablo gameplay, but Sanctuary has you acquiring equipment through exploration, whereas Sacrifice has you crafting it from repeatedly slaying bosses. In short, I think Sanctuary is the safer and thus more focused experience, whereas Sacrifice is that cool experimental experience that doesn't quite stick the landing.Īnd yeah, they are definitely different genres, albeit both 2D. The weapon classes, while somewhat different, also aren't that imaginative, leaving you with weapon classes akin to what you'll find in a Souls game (where they are singular unique but simple weapons) but stuck in a Monster Hunter-esque class system that lives off more unique moveset and gameplay changes. It doesn't have the awesome world interconnectivity I enjoy about Sanctuary, DS1 and metroidvanias but it also doesn't quite have the variety and depth in equipment the Monster Hunter series has, making armor smithing about looks and maybe resistances and not much more. Sacrifice has a lot of cool stuff in my opinion and I respect the experimentation, especially since I'm both a Dark Souls and a Monster Hunter fan, but it feels like it is a less complete version of both games. I enjoy both games a lot, but Sanctuary feels like the more cohesive experience of the two - more focused.
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